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ProjectManarchy
Official Page for the Manarchy Project. A Multimedia project hoping to be developed as a videogame in the future.

Age 33, Male

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Canada

Joined on 12/3/19

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ProjectManarchy's News

Posted by ProjectManarchy - February 6th, 2021



Started to put a dialogue system with choices and dialogue tree that will change the content of the conversation and game.


Next weeks are planned to be focused on in-air gameplay and some pixel art for the environment.


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Posted by ProjectManarchy - January 13th, 2021


New update for 2021


-Mana bar: fills when damaginig. max at middle of bar since we can upgrade the max in the game

-Adrenaline bar: combo-score system similar to the DMC series. depletes lightly over time and heavily when hit

-New enemy: Giant Mantis. leaps forward and damages when the jump goes down. will need a death anim and 'can damage' state more explicit


Next plan is the 'finisher' mechanic, which will be affected by the adrenaline bar, add the missing animations and polish the sprites a little. A aerial attack is also planned.


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Posted by ProjectManarchy - December 30th, 2020


Last update of the year !


Meteor hit, better feedback when hit, visual/audio when damaging and a dash/dodge system.


2021 is looking nice !


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Posted by ProjectManarchy - December 24th, 2020



Last update before Christmas vacations!


Managed to add a new enemy and a projectile system, better player animation code/flow, some audio feedback, and extra enemy anims.


Before 2021, planning to add a air down-strike, a dodge roll and polish the 'damaged' behaviour and code.


January is looking promising !


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Posted by ProjectManarchy - December 12th, 2020


Some progress on the game demo planned to release for free on NG and Itch.io in 2021.








So far we have a functionnal character with health (and placeholder UI) with various controls such as move/idle/crouch/jump/parry/heavy hit/light hit (and 1 combo).

the character can be damaged but not die yet.


We have a functional that can flip/aggro/attack/cooldown after attack/die.


Most of the time this week was spent on connecting well the anims associated to specific inputs/reactions, polish the flow of the combo a little and overall code corrections.


Next, we plan to make the hit character animation behave better, have knockback when the character is hit, the details on the enemy death animation.


We'd like to have an arena and test the game controls as much as possible for functionnal behaviour in combat before developping level design and environment around.


stay tuned for more.


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Posted by ProjectManarchy - December 2nd, 2020


More festive colors for this month's dev log. Feeling highly positive we will have great progress on the minigame before holidays! Thanks for your continued support.


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Posted by ProjectManarchy - November 4th, 2020


We are very happy to share with you our plan for November. This month may be the start of something great for the Manarchy Project, and we hope you will enjoy the ride !


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Posted by ProjectManarchy - September 7th, 2020


Hello everyone! As teased, here's what we have planned for this month to come:

- 2 to 3 new characters and 2 new creatures to be added in the lore with art.


- A new focus on worldbuild website organisation to help people navigate better in WorldAnvil and read about the content done already.


- About 10 articles are gonna be expanded/polished for a better reading experience.


- Expansion of the lore for the Pelagos Island, Man'gaihi. This setting will be critical in our future dev projects.


- Pre-production of a teaser video showcasing the world of Manarchy, to help get our vision easier to grasp for all fans.


- A NEW DEV STREAM ! Starting this Saturday, we will start a weekly stream with either pixel art for our game prototype, worldbuilding articles, or any other project-related stuff. We hope it will become a regular thing and help production go smoother. Links will be provided once ready.


Also, we are planning to reopen our 'Manarchy is Hiring' process either by the middle or end of the month. Stay tuned if you or your friends are looking for any opportunities to help us give a visual to our world. We are expecting to look for environment artists, but all styles are welcome to send their portfolio/comm sheet !

We wish you a good week and are glad you are following us. We hope the new content will keep us even more intrigued!


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Posted by ProjectManarchy - December 3rd, 2019


Welcome on Newsgrounds Page for Manarchy Project !


Here, we will pose our commissioned works with helping artists that contributed, but also our own content, such as pixel art. The goal will be to spread the word and make a community around it. You can also see our written lore on WorldAnvil.


Hope you will enjoy the content !


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