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ProjectManarchy
Official Page for the Manarchy Project. A Multimedia project hoping to be developed as a videogame in the future.

Age 32, Male

Dev/Rigger

Canada

Joined on 12/3/19

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ProjectManarchy's News

Posted by ProjectManarchy - 1 month ago


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Things are building up ! Hopefully aiming for a public test build of a boss fight by end of month


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1

Posted by ProjectManarchy - February 4th, 2024


Here goes ! The plan for next month. last months were rather fruitful, but more on the coding size. I've been gathering a couple more artists to assist me into making the game looks as nice as possible to test on a demo. real hopeful to show how the boss fights starts to look, maybe around march ! Until then, gonna continue coding elements of the game as well as organise the game art bible better to ease the production.iu_1157657_7751836.webp


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Posted by ProjectManarchy - June 10th, 2023


Hello all.

Mostly a post to inform after a long time.


Last year had been quite a challenge for many factors, including depression, hacked accounts and various other issues. But around this spring, things are going better, and i am planning to give a bigger push on this project this year. I wanna see something fruitful to come out of ut and current life situation improvement allows me that.


I will be giving my focus until i come back with a consistebt update. And if very lucky, new art and lore related to come soon.


Thanks for your support, and i hope you will like the future posts. :)


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Posted by ProjectManarchy - July 7th, 2022


About a week ago, i got my mail adress and related content compromised.

To this result, twitter/facebook/instagram for the project cannot be accessed since. Only worldanvil and NG holds (yet...)


Will update more here as a result.

Things are going quite rough...

Lots of effort wasted by some hacker...


If i remake accounts from scratch, i will notify here.


Thanks for following the project still.


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Posted by ProjectManarchy - January 14th, 2022


A more sober and technical talk about what we've done in 2021 and what's to come this year. Excuse the cheap powerpoint look, i really wanted to get it done asap and go back on the game :). https://youtube.com/watch?v=5kxwLgktpVU&ab_channel=WilliamBelley


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Posted by ProjectManarchy - August 19th, 2021


With some delay, but here's the new update, which include a 'direct' walkthrough so far, including enemies and hazards and other items to interact with.


For the rest of the month, some bug corrections will be the main focus to let people try it out during the 'proof of concept' restricted game testing session, which will be announced here.



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Posted by ProjectManarchy - May 7th, 2021



New update ! This time, added some level art and design in a HUB where you will practice jumping mechanics to find a sleeping crewmate.


Next for this month, planning to do the side-b/other part of this hub, and start a brand new level full with the gameplay loop of platforms and combat!


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Posted by ProjectManarchy - February 26th, 2021


the proof of concept build is coming !

Here is another Dev Log for our goals in March. We are hoping by end of it, we will have a build for people to try it on!

In short: User experience, Menu & Selection, completing a gameplay loop (success/failure) and new lore content to come !


Let's go !!!

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Posted by ProjectManarchy - February 22nd, 2021



New content includes a couple base art, and mostly in-air gameplay. you can now parry and attack in air.

succefully landing a parry or hit allows you to jump again. The spike attack now has a more 'curved' drop behaviour instead of a linear move which should feel more impactful.


For end of month, a magic attack should be added with some touchups.


Looking forward to see if we can have a functionnal arena level by end of march !


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Posted by ProjectManarchy - February 6th, 2021



Started to put a dialogue system with choices and dialogue tree that will change the content of the conversation and game.


Next weeks are planned to be focused on in-air gameplay and some pixel art for the environment.


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