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ProjectManarchy
Official Page for the Manarchy Project. A Multimedia project hoping to be developed as a videogame in the future.

Age 33, Male

Dev/Rigger

Canada

Joined on 12/3/19

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ProjectManarchy's News

Posted by ProjectManarchy - August 17th, 2024


Greetings ! Here's a quick rundown on how its been going.


Code is going well so far, most of the focus recently was on data persistence (saves stuff), and make all the gameplay loops connect together, so you can have the main menu, map, levels and sub-levels (including the arena zone) all well connected and taking your saved completion into account. So the full experience could be viable.


Art wise, it got slowed to some degree during the last months, but hoping to have more to come for the next playtest. We also are trying a more cohesive art direction, we are trying a different approach toward level: a lot of interactive and front layer will be pixelarted, while the levels background will be low poly 3d style.


Planning to make an update around october when the playtest will come back. Working right now on basically all the 3Cs (character,controls,camera) to make it better and more smooth to play, so the gameplay loop is as fun as possible. And some new enemies and another boss.


Thanks as usual for your interest, i really hope to have testable concrete stuff soon !


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Posted by ProjectManarchy - May 7th, 2024


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We officially did a couple alpha tests for a boss fight and feedback when better than imagined. Still a long way to go, but it's geting there! Now onto putting more content so we have suffisent visual and playability around end of year for the demo goal. (if the limits allows, we could try to put it here as well on newgrounds)


If you are interested in trying the boss alpha build, feel free to DM us or comment and we'll try to reach out to you whenever it's possible.


Thanks as usual for following the project. We REALLY hope to have more content soon to update and show you :).


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Posted by ProjectManarchy - April 6th, 2024


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Expect a new update about a public alpha test for a boss in the second week of April if no issues, just had a lil delay ! :D


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Posted by ProjectManarchy - March 4th, 2024


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Things are building up ! Hopefully aiming for a public test build of a boss fight by end of month


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Posted by ProjectManarchy - February 4th, 2024


Here goes ! The plan for next month. last months were rather fruitful, but more on the coding size. I've been gathering a couple more artists to assist me into making the game looks as nice as possible to test on a demo. real hopeful to show how the boss fights starts to look, maybe around march ! Until then, gonna continue coding elements of the game as well as organise the game art bible better to ease the production.iu_1157657_7751836.webp


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Posted by ProjectManarchy - June 10th, 2023


Hello all.

Mostly a post to inform after a long time.


Last year had been quite a challenge for many factors, including depression, hacked accounts and various other issues. But around this spring, things are going better, and i am planning to give a bigger push on this project this year. I wanna see something fruitful to come out of ut and current life situation improvement allows me that.


I will be giving my focus until i come back with a consistebt update. And if very lucky, new art and lore related to come soon.


Thanks for your support, and i hope you will like the future posts. :)


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Posted by ProjectManarchy - July 7th, 2022


About a week ago, i got my mail adress and related content compromised.

To this result, twitter/facebook/instagram for the project cannot be accessed since. Only worldanvil and NG holds (yet...)


Will update more here as a result.

Things are going quite rough...

Lots of effort wasted by some hacker...


If i remake accounts from scratch, i will notify here.


Thanks for following the project still.


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Posted by ProjectManarchy - January 14th, 2022


A more sober and technical talk about what we've done in 2021 and what's to come this year. Excuse the cheap powerpoint look, i really wanted to get it done asap and go back on the game :). https://youtube.com/watch?v=5kxwLgktpVU&ab_channel=WilliamBelley


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Posted by ProjectManarchy - August 19th, 2021


With some delay, but here's the new update, which include a 'direct' walkthrough so far, including enemies and hazards and other items to interact with.


For the rest of the month, some bug corrections will be the main focus to let people try it out during the 'proof of concept' restricted game testing session, which will be announced here.



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Posted by ProjectManarchy - May 7th, 2021



New update ! This time, added some level art and design in a HUB where you will practice jumping mechanics to find a sleeping crewmate.


Next for this month, planning to do the side-b/other part of this hub, and start a brand new level full with the gameplay loop of platforms and combat!


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